Open VNA-DJ opened 6 years ago
This has helped me: https://github.com/playgameservices/play-games-plugin-for-unity/issues/2254#issuecomment-408709979
Still, I'm getting an authentication failed afterwards.
bu login is always failed
This has helped me: #2254 (comment)
Still, I'm getting an authentication failed afterwards.
Let me try to help you. Once you have fixed the issue with the game crashing, you need to resolve the new problem with the authentication.
1) Open the developer console Developer Console 2) Make sure you have selected appropriate project (in the top left corner) 3) Go to the "Credentials" tab (at the left side) 4) Click the available client id for Android (it should be located below 'OAuth 2.0 client IDs') - Remember this tab! 5) In the separate window open google play console 6) Select your project 7) Move to 'Release Management' > 'App signing' 8) Copy SHA-1 certificate fingerprint from the "Upload certificate" table (second one, not the first one!) (in my case it was something like "2D:5H:1L:71:79:13:23:DA:4G:2H:23:G2:7C:16:L1:F7:J8:6A:51:2G" 9) Go back to the Developer Console tab (4th step) 10) Paste SHA-1 certificate fingerprint into the "Signing-certificate fingerprint" input field 11) Save the changes 12) Try to check it again. It should work :)
I'm using the latest version (0.9.50) and the latest version of Unity (Unity 2018.2.10.f1).
That is all setup. My problem id, that the DLL on device is not found. There are also already open issues to that. :-)
--
Beste Grüße
Manuel Rauber
Sent from my iPhone
On 30. Sep 2018, at 05:50, Dzmitry notifications@github.com<mailto:notifications@github.com> wrote:
This has helped me: #2254 (comment)https://github.com/playgameservices/play-games-plugin-for-unity/issues/2254#issuecomment-408709979
Still, I'm getting an authentication failed afterwards.
Let me try to help you. Once you have fixed the issue with the game crashing, you need to resolve the new problem with the authentication.
I'm using the latest version (0.9.50) and the latest version of Unity (Unity 2018.2.10.f1).
— You are receiving this because you commented. Reply to this email directly, view it on GitHubhttps://github.com/playgameservices/play-games-plugin-for-unity/issues/2310#issuecomment-425692293, or mute the threadhttps://github.com/notifications/unsubscribe-auth/AAtNt9ZfM2RueO4Zm24t8OR9TgUIBF92ks5ugD-BgaJpZM4W34F5.
This has helped me: #2254 (comment) Still, I'm getting an authentication failed afterwards.
Let me try to help you. Once you have fixed the issue with the game crashing, you need to resolve the new problem with the authentication.
- Open the developer console Developer Console
- Make sure you have selected appropriate project (in the top left corner)
- Go to the "Credentials" tab (at the left side)
- Click the available client id for Android (it should be located below 'OAuth 2.0 client IDs') - Remember this tab!
- In the separate window open google play console
- Select your project
- Move to 'Release Management' > 'App signing'
- Copy SHA-1 certificate fingerprint from the "Upload certificate" table (second one, not the first one!) (in my case it was something like "2D:5H:1L:71:79:13:23:DA:4G:2H:23:G2:7C:16:L1:F7:J8:6A:51:2G"
- Go back to the Developer Console tab (4th step)
- Paste SHA-1 certificate fingerprint into the "Signing-certificate fingerprint" input field
- Save the changes
- Try to check it again. It should work :)
I'm using the latest version (0.9.50) and the latest version of Unity (Unity 2018.2.10.f1).
but I don't create any OAuth 2.0
This has helped me: #2254 (comment) Still, I'm getting an authentication failed afterwards.
Let me try to help you. Once you have fixed the issue with the game crashing, you need to resolve the new problem with the authentication.
- Open the developer console Developer Console
- Make sure you have selected appropriate project (in the top left corner)
- Go to the "Credentials" tab (at the left side)
- Click the available client id for Android (it should be located below 'OAuth 2.0 client IDs') - Remember this tab!
- In the separate window open google play console
- Select your project
- Move to 'Release Management' > 'App signing'
- Copy SHA-1 certificate fingerprint from the "Upload certificate" table (second one, not the first one!) (in my case it was something like "2D:5H:1L:71:79:13:23:DA:4G:2H:23:G2:7C:16:L1:F7:J8:6A:51:2G"
- Go back to the Developer Console tab (4th step)
- Paste SHA-1 certificate fingerprint into the "Signing-certificate fingerprint" input field
- Save the changes
- Try to check it again. It should work :)
I'm using the latest version (0.9.50) and the latest version of Unity (Unity 2018.2.10.f1).
but I don't create any OAuth 2.0
Hm, I have used my own keystore during the build compiling. After that I have activated Google Play App Signing and it automatically created the QAuth keys.
This has helped me: #2254 (comment) Still, I'm getting an authentication failed afterwards.
Let me try to help you. Once you have fixed the issue with the game crashing, you need to resolve the new problem with the authentication.
- Open the developer console Developer Console
- Make sure you have selected appropriate project (in the top left corner)
- Go to the "Credentials" tab (at the left side)
- Click the available client id for Android (it should be located below 'OAuth 2.0 client IDs') - Remember this tab!
- In the separate window open google play console
- Select your project
- Move to 'Release Management' > 'App signing'
- Copy SHA-1 certificate fingerprint from the "Upload certificate" table (second one, not the first one!) (in my case it was something like "2D:5H:1L:71:79:13:23:DA:4G:2H:23:G2:7C:16:L1:F7:J8:6A:51:2G"
- Go back to the Developer Console tab (4th step)
- Paste SHA-1 certificate fingerprint into the "Signing-certificate fingerprint" input field
- Save the changes
- Try to check it again. It should work :)
I'm using the latest version (0.9.50) and the latest version of Unity (Unity 2018.2.10.f1).
but I don't create any OAuth 2.0
Hm, I have used my own keystore during the build compiling. After that I have activated Google Play App Signing and it automatically created the QAuth keys.
I did this your ways but same problem
I lose few days on the same thing, that was solution. https://github.com/playgameservices/play-games-plugin-for-unity/issues/2013#issuecomment-385303507
2013 (comment)
this problem is solved. now there is one more problem. authentication problem
Do you have any related logcat messages about authentication problem?
Do you have any related logcat messages about authentication problem?
I don't get any logcat message. just Sign Up/In Screen does not seems
This has helped me: #2254 (comment) Still, I'm getting an authentication failed afterwards.
Let me try to help you. Once you have fixed the issue with the game crashing, you need to resolve the new problem with the authentication.
- Open the developer console Developer Console
- Make sure you have selected appropriate project (in the top left corner)
- Go to the "Credentials" tab (at the left side)
- Click the available client id for Android (it should be located below 'OAuth 2.0 client IDs') - Remember this tab!
- In the separate window open google play console
- Select your project
- Move to 'Release Management' > 'App signing'
- Copy SHA-1 certificate fingerprint from the "Upload certificate" table (second one, not the first one!) (in my case it was something like "2D:5H:1L:71:79:13:23:DA:4G:2H:23:G2:7C:16:L1:F7:J8:6A:51:2G"
- Go back to the Developer Console tab (4th step)
- Paste SHA-1 certificate fingerprint into the "Signing-certificate fingerprint" input field
- Save the changes
- Try to check it again. It should work :)
I'm using the latest version (0.9.50) and the latest version of Unity (Unity 2018.2.10.f1).
I'm facing the same problem. i followed all these steps that you mentioned. but the authentication function does not working on my phone. I signed my app with upload certiicate in credentials and when I test my application I directly download it from play store.
Can you try to build Minimal sample with your package/SHA1 key and check if it works for you, please?
Was this resolved? Im also having issues logging in with an app that used to log in no problem
Check the apk SHA1 key if it is the same you have in Play console linked app section - this is most common configuration issue.
@olehkuznetsov What I found in my situation is that linking to firebase broke my previously working GPGS (I think it modified the GPGS oauth 2 client)
Any ideas how to fix this? Is there a chance that Firebase and GPGS can't live together?
Thanks
Just get actual SHA1 key from your built apk and add it to linked section in Play Console. You can have multiple linked apps there for the same package name.
@olehkuznetsov It wont allow me to add it since you cant have duplicate sha-1 keys and the sha-1 key is being used for the firebase link (client id {12 digit number}-{32 letters and numbers}.apps.googleusercontent.com)
The error I get is "Package name and certificate fingerprint combination already exists"
How many linked apps do you have in Play Console? Can you check if you already have a linked app to the same as firebase client id, please?
@olehkuznetsov
So to answer your second question i dont have a linked app to the same as firebase client id
Can you provide me with this project Play Games services app_id, please?
APP CRASH 2019 FIXED After trying everything turns out its the plugin compatibility problem here is the perfect fix for it. https://youtu.be/L-N7Tsw6Jf4
Got the same issue...
Google could find any solution for this. Same problem all version. I built my game from unity and I openes it but then my game crashing when authanticate. What can i do for solution? I looked to aLogCat but there is no any error