Open Noxalus opened 5 years ago
I had the same issue. I decided to modify GPGSUtil.cs to change RootPath property according to this doc https://docs.unity3d.com/Manual/upm-assets.html
public static string RootPath
{
get
{
if (string.IsNullOrEmpty(mRootPath))
{
mRootPath = "Packages/<package-name>/Runtime/GooglePlayGames";
}
return mRootPath;
}
}
Obviously, this is not the best solution but it seems to work
Hello everyone,
I'm trying to create a custom package for the SDK to be used in any project easily using the Unity Package Manager, but I get this error many times:
Looking at the code, I can see there is a check to find the
GooglePlayGames
folder directly at the root of theAssets
folder, but as I'm in a project that uses this package, this folder is in the package hierarchy, not the project one.Did somemone already tried to do what I want? Is the UPM is planned to be supported?
Thank you in advance for your answer ;)