Open AveryRyan opened 5 years ago
Do you have Engine Stripping enabled? If so, turn it off and try again.
Do you have Engine Stripping enabled? If so, turn it off and try again.
Where can I find that feature?
Do you have Engine Stripping enabled? If so, turn it off and try again.
Where can I find that feature?
Do you have Engine Stripping enabled? If so, turn it off and try again.
Where can I find that feature?
Seems like it's already disabled.
I encounter the same problem, using Unity 2019.1.7f1. Engine Stripping disabled and the problem still exists. Any solution?
I encounter the same problem, using Unity 2019.1.7f1. Engine Stripping disabled and the problem still exists. Any solution?
Haven't found one yet, but I'm still looking.
I have the same symptom, using Unity 2019.1.8f1.
I am using CloudOnce 2.6.8 (which in turn uses the google play games plugin 0.9.64) and am trying to add the AdMob plugin (v3.18). Separately they work fine, but combined I get the same symptom on the device. I have attached a log which I got from my device when starting the application and
I think this is what is causing the crash:
java.lang.NoClassDefFoundError: Failed resolution of: Landroid/support/v4/util/ArraySet;
(I am new to debugging, so I am still learning where to look when troubleshooting)
Looking at what changes have been made in the source since the last release, the
import android.support.annotation.NonNull;
has been changed to
import androidx.annotation.NonNull;
Could that fix this problem? I am not sure how to test that or how long it will be until next release.
Using: Plugin Version 0.9.64 Unity 2018.3.0
Solutions Tried: Rebuilding the app (Have you tried turning it off and back on again?) The "\u003" method mentioned in #2013
Details on the Problem: Upon opening the app, it shows the Unity Splashscreen, occasionally a split second of our loading screen, and promptly crashes. I'm not sure if a specific call is causing this, or how to find that out on an Android phone. The Unity console itself did not log any errors on build.