Closed michelleran closed 4 years ago
Check if you setup Auth Screen in cloud console, please. Also double check SHA1 key for your apk and the linked app.
Hi @michelleran and @olehkuznetsov
This is exactly the same problem I have, I don't need to create a new issue. What is the issue with it, do you know?
Thanks in advance
Hi
This is very similar logcat and problem I have. But my example is not minimal sample and I've already created issue - https://github.com/playgameservices/play-games-plugin-for-unity/issues/2874. It sometimes log in OK and next time - the same problem (for the same account). SHA-1 and everything is set up correctly. Any progress with it?
Reproduces on 0.10.01, 0.10.06, 0.10.07, 0.10.08 version of plugin and 2018.2.9f, 2019.2.9f, 2020.1.0b unity.
Thanks in advance
Here we are experiencing this issue with 0.10.06 on a new game ... On an old one, everything is ok.
Ok I found the issue, My OAuth Autorisation Screen was not configured in the Google API Console for this project.
^ should probably be put on https://developers.google.com/games/services/android/troubleshooting
~Also, it didn't fix the issue for me, and I've tried everything else I can find and think of. Does the OAuth page need to be verified or request some specific scope or domain?~
Ok, right, I needed to create a Web-type OAuth thingy instead of using the Android-type thingies it autocreates. This would be very helpful to mention on the troubleshooting page as well as in the "APP NOT CORRECTLY CONFIGURED TO USE GOOGLE PLAY GAME SERVICES" message.
Ok I found the issue, My OAuth Autorisation Screen was not configured in the Google API Console for this project.
Isn't this only for web authentication? I have the same error (Authentication canceled). It worked for several weeks, and now it no longer works without having made any modification. Is there any problems with Google? Am I the only one?
Hi! I'm trying to run the minimal sample on my device (Pixel 2, Android 10), but although a banner saying "Connecting to Play Games" shows up, it quickly disappears and returns "Authentication canceled." My dev environment is Unity 2019.3.0f3 on OS X 10.15.1.
Things I've already done:
I also checked the Android Studio SDK Manager and have the latest version of Google Play Services (though I couldn't find the Android Support Library, Android Support Repository, or Google Repository?)
This is the output from logcat (with
PlayGamesPlatform.DebugLogEnabled
):Any pointers as to what I'm missing would be appreciated!