Closed mkolinichenko closed 9 years ago
Which android device running which version of the OS are seeing this on?
The library should be included as part of the plugin - you can verify this by unpacking your game APK and looking for libgpg.so. Let us know if this is not the case, as that would indicate something going wrong during the build process.
I get same error on Galaxy note phone and Android 4.1.2. I install same apk to Nexus 5 (os: android 5) and it works perfectly.
I'm having the same problem, I checked my .apk and there is a libgpg.so under /lib.
I'm following all the steps in the tutorial, using the "Minimal" example and the app is installing with no errors, when it runs, I tap on the "Authenticate" and the label changes to "Authenticating..." but nothing else happens, even after minutes it stuck there. The device I'm testing is a Samsung Galaxy S4 mini Duos, 4.2.2, Google Play Services version: 6.1.88 (1557022-034) stock.
I checked with adb logcat and this is the result:
Hi guys,
I've posted a list of steps that might address this issue here:
https://github.com/playgameservices/play-games-plugin-for-unity/issues/280#issuecomment-64280552
Can you give that a shot and see if it helps?
Also, I'm closing the issue in favor of the other - lets centralize communication there.
https://github.com/playgameservices/play-games-plugin-for-unity/issues/280
Thanks.
I'm getting DllNotFoundException with 0.9.10 on Android device in GooglePlayGames.Native.PInvoke.GameServicesBuilder.Create() while calling Social.localUser.Authenticate. Where is that dll?