Open Shadowing1983 opened 3 years ago
Nevermind I figured it out lol. I had to place it inside a method.
I can't figured out how to retrieve a sign in code? so I can use it serverside?
PlayGamesPlatform.Instance.Authenticate(SignInInteractivity.CanPromptOnce, (result) =>{
if (result == SignInStatus.Success) {
} else {
}
});
Getting PlayGamesPlatform.Instance.Authenticate doesn't exist. I have this at the top.
using GooglePlayGames; using UnityEngine.SocialPlatforms;
I ran the Android Setup in the menu Did the dependency check.
I'm so stuck :(