On every single compile i get tons of messages in my console. How do I disable that?
I've decided to stop trying to make this plug in work. Totally gave up on it. Going to wait till I upgrade to Unity 2019 and try again I guess. Never could get it to return a server auth code.
Whats really odd is I had it signing in but now it doesn't even sign in.
`public LoginManager loginManager;
public GameObject LoginTypeMenu;
public GameObject GoogleLoginPanel;
public GameObject LoggingIn;
public Text LoadingMessage;
private void OnEnable(){
LoadingMessage.gameObject.SetActive(false);
#if UNITY_ANDROID
PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder()
.RequestServerAuthCode(false)
.RequestIdToken()
.Build();
//DEBUGGING ONLY
PlayGamesPlatform.DebugLogEnabled = true;
PlayGamesPlatform.InitializeInstance(config);
PlayGamesPlatform.Activate();
#endif
}
public void SignInwithGoogleButton() {
SignInWithGoogle();
}
private void SignInWithGoogle(){
#if UNITY_ANDROID
Social.localUser.Authenticate((result) =>{
if (result) {
string authCode = PlayGamesPlatform.Instance.GetServerAuthCode();
LoadingMessage.text = "Google Log In Successful " + authCode;
ES3.Save<string>(Setting.PlatformAutoLogin.ToString(), authCode,GameSettings.SettingsFileName);
LoginManager.platform_auto_login = authCode;
LoggingIn.SetActive(true);
loginManager.PlatformLogin(AccountType.Google);
LoadingMessage.gameObject.SetActive(true);
GoogleLoginPanel.SetActive(false);
} else {
LoadingMessage.text = "Google Log In Failed";
LoggingIn.gameObject.SetActive(false);
ES3.Save<string>(Setting.PlatformAutoLogin.ToString(), string.Empty,GameSettings.SettingsFileName);
LoginManager.platform_auto_login = string.Empty;
LoadingMessage.gameObject.SetActive(true);
GoogleLoginPanel.SetActive(false);
LoginTypeMenu.SetActive(true);
}
});
#endif
}
On every single compile i get tons of messages in my console. How do I disable that? I've decided to stop trying to make this plug in work. Totally gave up on it. Going to wait till I upgrade to Unity 2019 and try again I guess. Never could get it to return a server auth code. Whats really odd is I had it signing in but now it doesn't even sign in.
`public LoginManager loginManager; public GameObject LoginTypeMenu; public GameObject GoogleLoginPanel;
`