Closed ShiverPurple closed 2 years ago
Fixed it myself. I don't know exactly what i did that fixed it, so i'll just list everything:
PlayGamesPlatform.Instance.Authenticate(SignInInteractivity.CanPromptOnce, (result)
as said in the docs instead of Social.localUser.Authenticate
like a lot of posts and videos on the internet suggest you to do;Hope it helps anyone else, problem solved!
It's been 3 days that i'm trying to get this to work, i've read all the docs and a lot of posts/videos but still can't. No errors, it just looks like it's ignoring everything from the plugin when i upload to Play Console. Any ideas?
The setup i have:
On Editor it prints "Error" from the above method but nothing happens in the Playstore build.
Also tried:
PlayGamesPlatform.Instance.Authenticate(SignInInteractivity.CanPromptOnce, (result) =>{ // handle results });
As said in the docs.