playgameservices / play-games-plugin-for-unity

Google Play Games plugin for Unity
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Sign in Process stops during the loading green circle #3059

Open Veinardy opened 2 years ago

Veinardy commented 2 years ago

Title says, I use 0.10.12v. When signing in, the green circle appears then disappears : I am not logged.

Here is the log :

Button was clicked 08-21 16:12:45.855 14015 14051 I Unity : Ondown:OnPointerDown(PointerEventData) 08-21 16:12:45.855 14015 14051 I Unity : UnityEngine.EventSystems.EventFunction1:Invoke(T1, BaseEventData) 08-21 16:12:45.855 14015 14051 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction1) 08-21 16:12:45.855 14015 14051 I Unity : UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction1) 08-21 16:12:45.855 14015 14051 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) 08-21 16:12:45.855 14015 14051 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() 08-21 16:12:45.855 14015 14051 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process() 08-21 16:12:45.855 14015 14051 I Unity : 08-21 16:12:45.910 14015 14051 I Unity : Starting Auth with token client. 08-21 16:12:45.910 14015 14051 I Unity : GooglePlayGames.Android.AndroidClient:Authenticate(Boolean, Action1) 08-21 16:12:45.910 14015 14051 I Unity : UnityEngine.Events.UnityAction:Invoke() 08-21 16:12:45.910 14015 14051 I Unity : UnityEngine.Events.UnityEvent:Invoke() 08-21 16:12:45.910 14015 14051 I Unity : UnityEngine.EventSystems.EventFunction1:Invoke(T1, BaseEventData) 08-21 16:12:45.910 14015 14051 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction1) 08-21 16:12:45.910 14015 14051 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) 08-21 16:12:45.910 14015 14051 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() 08-21 16:12:45.910 14015 14051 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process() 08-21 16:12:45.910 14015 14051 I Unity : 08-21 16:12:46.200 1440 1461 V ActivityManager: Successfully start provider ContentProviderRecord{2233ece u0 com.android.providers.calendar/.CalendarProvider2} launchingApp=ProcessRecord{5e487c9 19602:com.android.providers.calendar/u0a51} caller pid= 19513 08-21 16:12:46.214 14015 14015 I Unity : Returning an error code. 08-21 16:12:46.214 14015 14015 I Unity : GooglePlayGames.Android.<>c__DisplayClass18_0:<Authenticate>b__0(Int32) 08-21 16:12:46.214 14015 14015 I Unity : System.Action1:Invoke(T) 08-21 16:12:46.214 14015 14015 I Unity : System.Action1:Invoke(T) 08-21 16:12:46.214 14015 14015 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) 08-21 16:12:46.214 14015 14015 I Unity : UnityEngine.AndroidJavaProxy:Invoke(String, Object[]) 08-21 16:12:46.214 14015 14015 I Unity : UnityEngine._AndroidJNIHelper:InvokeJavaProxyMethod(AndroidJavaProxy, IntPtr, IntPtr)

I checked both SHA-1 On Play Console and Google Cloud Creditential, everything should be fine, I used test and published on oauth page, it's still the same result. I use proguard and I followed the documentation.

Thanks for helping.