Open drudkiewicz opened 2 years ago
Hi, we have recently added Cloud Save based on Play Services and we started getting a lot of ANRs since then. It does not look like it's related to our game code. We have only used EnableSavedGames. Does anyone know how to solve it?
[vdso]:1248 __kernel_rt_sigreturn /system/lib64/libc.so:108760 syscall /system/lib64/libart.so:1119312 art::ConditionVariable::Wait(art::Thread*) /system/lib64/libart.so:3603304 art::Monitor::Wait(art::Thread*, long, int, bool, art::ThreadState) /system/lib64/libart.so:3603800 art::Monitor::Wait(art::Thread*, art::mirror::Object*, long, int, bool, art::ThreadState) /data/dalvik-cache/arm64/system@framework@boot.oat:38380880 oatexec com.google.android.gms:play-services-base@@17.6.0:2 com.google.android.gms.auth.api.signin.internal.Storage.zab com.google.android.gms:play-services-base@@17.6.0:1 com.google.android.gms.auth.api.signin.internal.Storage.getSavedDefaultGoogleSignInAccount com.google.android.gms:play-services-auth@@19.0.0:3 com.google.android.gms.auth.api.signin.internal.zzq.<init> com.google.android.gms:play-services-auth@@19.0.0:9 com.google.android.gms.auth.api.signin.internal.zzq.zze com.google.android.gms:play-services-auth@@19.0.0:6 com.google.android.gms.auth.api.signin.internal.zzq.zzd com.google.android.gms:play-services-auth@@19.0.0:11 com.google.android.gms.auth.api.signin.GoogleSignIn.getLastSignedInAccount SignInRequest.java:109 com.google.games.bridge.SignInRequest.signIn SignInRequest.java:74 com.google.games.bridge.SignInRequest.process HelperFragment.java:299 com.google.games.bridge.HelperFragment.processRequest HelperFragment.java:342 com.google.games.bridge.HelperFragment.onResume ZygoteInit.java:822 com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run ZygoteInit.java:712 com.android.internal.os.ZygoteInit.main
Seeing that the last update of this package was released last year I was wondering whether or not it is still being maintained?
Hi, we have recently added Cloud Save based on Play Services and we started getting a lot of ANRs since then. It does not look like it's related to our game code. We have only used EnableSavedGames. Does anyone know how to solve it?
Seeing that the last update of this package was released last year I was wondering whether or not it is still being maintained?