Closed barissmutluuu closed 2 years ago
Hi Baris, thanks for filing this issue. Could you take a look at the referenced issue and reopen this bug, if it does not solve it for you?
Hi Mehmet, I fixed my issue by adding this in AndroidManifest:
Some android devices needs this for using GooglePlayGames.OurUtils.PlatformUtils.Supported, maybe adding this in tutorial document helps some coders face the problem.
iyi çalışmalar trden selamlar :D
GooglePlayGames.OurUtils.PlatformUtils.Supported doesn't works well. Some devices has app returns false. that's my code:
if UNITY_ANDROID
endif