I am implementing Cloud Save and Load function by linking Unity and Google Play Game Services (GPGS v10.14).
I need to load data from the cloud and process the loaded data into strings.
At this time, I used async-await to process it asynchronously because the order is important.
I am implementing Cloud Save and Load function by linking Unity and Google Play Game Services (GPGS v10.14).
I need to load data from the cloud and process the loaded data into strings. At this time, I used async-await to process it asynchronously because the order is important.
However, when I call
ReadBianryData()
withTask.Run()
, the program terminates. (Testing results on Galaxy S10 5G)Why is the program terminated?