Closed frankvHoof93 closed 1 year ago
@frankvHoof93
Seems like the problem is not related to Google Play Games Plugin for Unity:
They the following:
One of those or both will likely fix the issue.
com.oplus.statistics is a back-end OS-process (Oppo ColorOS), and not related to my application. I believe this is related to Oppo's own 'Google Play Games'-app, but I'm not 100% sure on that.
I tried adding the ReadPhoneState-permission, with no result. However, it appears that this bug is not (necessarily) related to the Google Play Games Plugin, but to Unity itself. Thus, this issue can (remain) closed.
Explanation for others below: Apparently the "ReadPhoneState" is related to FMod and Bluetooth. Unity Issue Tracker: https://issuetracker.unity3d.com/issues/android-player-crashing-in-fmod-when-targetting-sdk-level-31
Disabling Bluetooth causes the Application to not crash (on this specific version of Unity, 2021.3.6f1).
Edit: I can now confirm that switching to Unity 2021.3.9f1 also resolves this issue.
@frankvHoof93, thank you for the update!
Describe the bug
When the Application returns from the ShowSelectSavedGameUI-overlay, the Application crashes. This happens both when a SavedGame has been selected as well as when the user hits 'Back' (not selecting a save).
To Reproduce Steps to reproduce the behavior:
Expected behavior The callback assigned to the ShowSelectSavedGame-invocation is triggered with the Status & MetaData
Observed behavior The entire Application Crashes
Bug Report CrashLog_ADB.txt
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