playgameservices / play-games-plugin-for-unity

Google Play Games plugin for Unity
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Gradle Issue #3221

Closed LifeGameYouTube closed 1 year ago

LifeGameYouTube commented 1 year ago

Build error:

CommandInvokationFailure: Gradle build failed. C:\Program Files\Unity\Hub\Editor\2021.3.16f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2021.3.16f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-6.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"

Environment Variables: configsetroot = C:\WINDOWS\ConfigSetRoot USERDOMAIN = MSI asl.log = Destination=file ProgramFiles = C:\Program Files TMP = C:\Users\USER\AppData\Local\Temp PROCESSOR_ARCHITECTURE = AMD64 PROCESSOR_REVISION = 5000 OneDriveConsumer = C:\Users\USER\OneDrive OS = Windows_NT CHROME_CRASHPAD_PIPE_NAME = \.\pipe\crashpad_3632_BFIITFLBUVJPOFIU PROCESSOR_IDENTIFIER = AMD64 Family 25 Model 80 Stepping 0, AuthenticAMD ProgramW6432 = C:\Program Files USERPROFILE = C:\Users\USER JAVA_HOME = C:\Program Files\Unity\Hub\Editor\2021.3.16f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK CommonProgramFiles = C:\Program Files\Common Files DriverData = C:\Windows\System32\Drivers\DriverData ComSpec = C:\WINDOWS\system32\cmd.exe INTEL_DEV_REDIST = C:\Program Files (x86)\Common Files\Intel\Shared Libraries\ PSModulePath = C:\Program Files\WindowsPowerShell\Modules;C:\WINDOWS\system32\WindowsPowerShell\v1.0\Modules PUBLIC = C:\Users\Public SystemRoot = C:\WINDOWS NUMBER_OF_PROCESSORS = 12 MIC_LD_LIBRARY_PATH = C:\Program Files (x86)\Common Files\Intel\Shared Libraries\compiler\lib\mic JAVA_TOOL_OPTIONS = -Dfile.encoding=UTF-8 FPS_BROWSER_APP_PROFILE_STRING = Internet Explorer TEMP = C:\Users\USER\AppData\Local\Temp Path = C:\Program Files (x86)\Common Files\Intel\Shared Libraries\redist\intel64\compiler;C:\Program Files\Common Files\Oracle\Java\javapath;C:\Program Files (x86)\Common Files\Oracle\Java\javapath;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Windows\System32\OpenSSH\;C:\Users\USER\AppData\Local\Microsoft\WindowsApps;C:\adb;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0\;C:\WINDOWS\System32\OpenSSH\;C:\Users\USER\AppData\Local\Programs\Python\Python310\Scripts\;C:\Users\USER\AppData\Local\Programs\Python\Python310\;C:\Program Files\PuTTY\;C:\Program Files\dotnet\;C:\apache-maven-3.8.6\bin;C:\Program Files\WindowsApps\PythonSoftwareFoundation.Python.3.10_3.10.2544.0_x64__qbz5n2kfra8p0;C:\Users\USER\AppData\Local\Programs\Python\Python310\Scripts;C:\Users\USER.dotnet\tools USERNAME = USER COMPUTERNAME = MSI PATHEXT = .COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC ALLUSERSPROFILE = C:\ProgramData SystemDrive = C: windir = C:\WINDOWS FPS_BROWSER_USER_PROFILE_STRING = Default HOMEPATH = \Users\USER CommonProgramFiles(x86) = C:\Program Files (x86)\Common Files APPDATA = C:\Users\USER\AppData\Roaming OneDrive = C:\Users\USER\OneDrive PROCESSOR_LEVEL = 25 CommonProgramW6432 = C:\Program Files\Common Files ProgramFiles(x86) = C:\Program Files (x86) SESSIONNAME = Console LOGONSERVER = \MSI LOCALAPPDATA = C:\Users\USER\AppData\Local VBOX_HWVIRTEX_IGNORE_SVM_IN_USE = 1 HOMEDRIVE = C: USERDOMAIN_ROAMINGPROFILE = MSI ProgramData = C:\ProgramData ORIGINAL_XDG_CURRENT_DESKTOP = undefined

stderr[

FAILURE: Build failed with an exception.

BUILD FAILED in 2s Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8 ] stdout[

Configure project :launcher WARNING: The option setting 'android.enableR8=true' is deprecated. It will be removed in version 5.0 of the Android Gradle plugin. You will no longer be able to disable R8

Task :unityLibrary:preBuild UP-TO-DATE Task :launcher:preBuild UP-TO-DATE Task :unityLibrary:GooglePlayGamesManifest.androidlib:preBuild UP-TO-DATE Task :unityLibrary:preReleaseBuild UP-TO-DATE Task :unityLibrary:GooglePlayGamesManifest.androidlib:preReleaseBuild UP-TO-DATE Task :launcher:preReleaseBuild UP-TO-DATE Task :unityLibrary:packageReleaseRenderscript NO-SOURCE Task :unityLibrary:GooglePlayGamesManifest.androidlib:compileReleaseAidl NO-SOURCE Task :unityLibrary:compileReleaseAidl NO-SOURCE Task :unityLibrary:GooglePlayGamesManifest.androidlib:packageReleaseRenderscript NO-SOURCE Task :launcher:generateReleaseBuildConfig UP-TO-DATE Task :unityLibrary:generateReleaseResValues UP-TO-DATE Task :launcher:compileReleaseAidl NO-SOURCE Task :unityLibrary:compileReleaseRenderscript NO-SOURCE Task :unityLibrary:GooglePlayGamesManifest.androidlib:compileReleaseRenderscript NO-SOURCE Task :unityLibrary:generateReleaseResources UP-TO-DATE Task :launcher:compileReleaseRenderscript NO-SOURCE Task :unityLibrary:GooglePlayGamesManifest.androidlib:generateReleaseResValues UP-TO-DATE Task :launcher:javaPreCompileRelease UP-TO-DATE Task :unityLibrary:GooglePlayGamesManifest.androidlib:generateReleaseResources UP-TO-DATE Task :launcher:generateReleaseResValues UP-TO-DATE Task :launcher:generateReleaseResources UP-TO-DATE Task :launcher:createReleaseCompatibleScreenManifests UP-TO-DATE Task :unityLibrary:GooglePlayGamesManifest.androidlib:packageReleaseResources UP-TO-DATE Task :launcher:extractDeepLinksRelease UP-TO-DATE Task :unityLibrary:packageReleaseResources UP-TO-DATE Task :unityLibrary:GooglePlayGamesManifest.androidlib:extractDeepLinksRelease UP-TO-DATE Task :unityLibrary:extractDeepLinksRelease UP-TO-DATE Task :unityLibrary:GooglePlayGamesManifest.androidlib:processReleaseManifest FAILED Task :unityLibrary:processReleaseManifest UP-TO-DATE Task :launcher:mergeReleaseResources UP-TO-DATE 14 actionable tasks: 1 executed, 13 up-to-date ] exit code: 1 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <62de111f18d242d586f9a078a33b1ba2>:0) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <62de111f18d242d586f9a078a33b1ba2>:0) UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <62de111f18d242d586f9a078a33b1ba2>:0) UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action1[T] progress, System.String error) (at <62de111f18d242d586f9a078a33b1ba2>:0) UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action1[T] progress) (at <62de111f18d242d586f9a078a33b1ba2>:0) Rethrow as GradleInvokationException: Gradle build failed UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at <62de111f18d242d586f9a078a33b1ba2>:0) UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <62de111f18d242d586f9a078a33b1ba2>:0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <62de111f18d242d586f9a078a33b1ba2>:0) Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown. UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at <62de111f18d242d586f9a078a33b1ba2>:0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <62de111f18d242d586f9a078a33b1ba2>:0) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, AndroidPlayerBuildProgram.Data.AndroidPlayerBuildProgramOutput buildProgramOutput) (at <62de111f18d242d586f9a078a33b1ba2>:0) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <62de111f18d242d586f9a078a33b1ba2>:0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <11d97693183d4a6bb35c29ae7882c66b>:0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)