Closed HexdogStudio closed 1 year ago
I'm having the same issue. Would be very happy if anyone has any info at all.
Back after a few days and I'm finally manage to solve the problem, there is how I done it:
I'm using the following script for authentication:
public static void SignIn(Action<SignInStatus> callback)
{
PlayGamesPlatform.Activate();
PlayGamesPlatform.Instance.Authenticate(callback);
}
I have tested in the last 30 days and It's still working, Cloud Saving and Achievements as well. Hope It would help to someone else as well.
Thank you very much for the update. I was afraid it would be a "start over" scenario.
I have succesfuly integrated the API inside my project, which seems working about 2 days, then without any modification both in the Console and the Editor side, It started canceling the authentication. I'm using Unity's built-in Social libray for authentication:
I'm assuming everything was well setuped, becasue it worked for the first 2 days without any issue:
I'm getting this message:
Also the game and all it's achievement is recognized by Google Play Games App, just the Authentication getting canceled for some reason, any idea?
Note: the game is in "Draft" stage at the Play Console, I don't think it's have any impact on the result.
Unity version: 2021.3.28f1 GPGS Plugin version: 0.11.01