Open Bomjdeveloper opened 1 month ago
This is my code I using in Versions
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SocialPlatforms; using GooglePlayGames; using GooglePlayGames.BasicApi;
public class playGamesManager : MonoBehaviour { public Text DetailsText;
public bool connectedToGooglePlay;
private void Awake()
{
PlayGamesPlatform.DebugLogEnabled = true;
PlayGamesPlatform.Activate();
}
void Start()
{
LogInToGooglePlay();
}
public void LogInToGooglePlay()
{
PlayGamesPlatform.Instance.Authenticate(ProcessAuthentication);
}
internal void ProcessAuthentication(SignInStatus status)
{
if (status == SignInStatus.Success)
{
connectedToGooglePlay = true;
string name = PlayGamesPlatform.Instance.GetUserDisplayName();
string id = PlayGamesPlatform.Instance.GetUserId();
string ImgUrl = PlayGamesPlatform.Instance.GetUserImageUrl();
}
else
{
DetailsText.text = "Sign in Failed!!";
connectedToGooglePlay = false;
}
}
public void ShowLeaderboardUI()
{
if (!connectedToGooglePlay)
{
LogInToGooglePlay();
}
else
{
PlayGamesPlatform.Instance.ShowLeaderboardUI("XXXXXX-XXXXXX");
}
}
public void PostToLeaderboard()
{
// Check if connected to Google Play Services
if (connectedToGooglePlay)
{
// Assuming your Score returns a System.Numerics.BigInteger
System.Numerics.BigInteger scoreValue = 1; //change 1 to the score you want to use
// Convert BigInteger to long
long longScoreValue = (long)scoreValue;
// Report the score to the leaderboard
PlayGamesPlatform.Instance.ReportScore(longScoreValue, "XXXXXX-XXXXXX", (bool success) => {
if (success)
{
Debug.Log("Posted new score to leaderboard");
}
else
{
Debug.LogError("Unable to post new score to leaderboard");
}
});
// Update the DetailsText to show the score
DetailsText.text = scoreValue.ToString();
}
else
{
// Handle the case when not connected to Google Play Services
Debug.LogWarning("Not connected to Google Play Services. Highscore unable to post");
}
}
public void LeaderboardUpdate(bool success)
{
if(success)
{
Debug.Log("Updated Leaderboard");
}
else
{
Debug.Log("Unable To Updated Leaderboard");
}
}
}
Describe the bug I have the following code: `
in editor the text says failure, but after build in android it doesn't even say failure. Google play services are set up correct. I don't use any minyfication or others sings
To Reproduce Steps to reproduce the behavior:
Expected behavior Just to login or report failure
Observed behavior It doesn't even call the authentificate function
Versions
Additional context Add any other context about the problem here.