When we load a mesh, we load it once to see if it has bones, without pre-transforming the verts, if it does we use it as is. If it doesn't we reload it, this time pretransforming the verts. I'll likely look into reversing this first, as most of the meshes don't have bones. But this should just be redone altogether differently by #88, which will make a format for meshes and skeletons.
When we load a mesh, we load it once to see if it has bones, without pre-transforming the verts, if it does we use it as is. If it doesn't we reload it, this time pretransforming the verts. I'll likely look into reversing this first, as most of the meshes don't have bones. But this should just be redone altogether differently by #88, which will make a format for meshes and skeletons.
Related: #88, #37