Open dalerkd opened 11 months ago
Hello,
I am getting back into developing the game as I will have more free time to put on it over the next couple of months.
What I have in mind right now is to add a "Story mode" comprised of different stages. Each stage would correspond to a different era of computer hardware. In the first stage, we would have a single-core processor and little RAM, and there would be a delay when swapping pages because of the slowness of old hard drives. Processes would also stay blocked for longer in case of I/O events. As we would progress between stages, we would gain more cores and faster storage and I/O. Eventually, we would get to a stage with hyperthreading, which would impact the game as described here. In the late stages, I could see the concept of P-cores and E-cores being added, with different types of processes that are better suited for one type of core or the other.
Comments and ideas are welcome :slightly_smiling_face:
The process of alternating tension and relaxation
Stage victories at levels
Can bring more satisfaction
I know some people may like this, but it can provide a more popular and impressive way: for example, persisting for 5 minutes and 10 minutes each will bring a certain level of celebration animation