Closed jbrokamp closed 1 year ago
I feel like if this game got keyboard support we could start to see some real intense gameplay
Mapping the I/O event button to a key (I'm thinking the spacebar) would be the easiest.
As for mapping numeric keys to CPU's, the only problem I see is that the game allows up to 16 CPU's.
Thanks for taking it in consideration :) I also thought about it a bit more, so additional key suggestions:
Using SHIFT for CPU's 9-16 is an interesting idea!
As for using WASD for selecting idle processes, I also thought about it but I'm not sure how that would be more efficient than using the mouse.
Key bindings are now implemented.
For now, CPUs 1-9 are mapped to keys 1-9, CPU 10 is mapped to key 0, and CPUS 11-16 are mapped to Shift+1-6. I did not put CPUs on 2 rows as suggested because that would require reworking the whole interface, and I'm not sure a lot of people play the game with so many CPUs.
This feature was awesome. Got even cooler to play this
Thank you for making a creative and fun game.
It could be nice to have some key bindings, like:
i'm not sure what would be a good way to bind the processes, however.