The baseColor Texture is being plugged into both the SubsufaceColor and Subsurface DMFP color even though SSS is not selected or any SSS channels painted in Painter.
This means, that every time a material is exported, you need to unconnect them from the PxrSurface inputs manually.
The baseColor Texture is being plugged into both the SubsufaceColor and Subsurface DMFP color even though SSS is not selected or any SSS channels painted in Painter.
This means, that every time a material is exported, you need to unconnect them from the PxrSurface inputs manually.