Basically when you roll and lose it's updating the python dict with a new delaydate (cooldown+currenttime) but then it isn't dumping that to the players.json
So you can roll an infinite number of losing rolls without getting placed on cooldown, but as soon as you win it'll dump the dict to the json with a fat cooldown for all those losing rolls lol
This bug is kinda funny.
Basically when you roll and lose it's updating the python dict with a new delaydate (cooldown+currenttime) but then it isn't dumping that to the players.json
So you can roll an infinite number of losing rolls without getting placed on cooldown, but as soon as you win it'll dump the dict to the json with a fat cooldown for all those losing rolls lol