Mobs stacks don't persist between restarts. In fact I can't find any cache.yml file anywhere in server's folder.
plugins/StackMob/ has only 2 files:
config.yml
lang.yml
# Report issues that you have experienced in the discussion thread.
# The size of the area around an entity that should be checked for matching entities to stack with.
check-area:
x: 5
y: 4
z: 5
# Everything related to the tag seen above entities
tag:
# The delay between updates of the name tag.
interval: 5
# The formatting of the tag.
# Placeholders:
# %size% - Stack size.
# %type% - Formatted type name.
# %bukkit_type% - The entity type as bukkit calls it.
# Normal Minecraft color codes are also supported, by using '&' before the letter/number.
format: '&cx%size%'
# Whether the tag above the entity should be seen at all times, or only when hovering over.
always-visible: true
# If the stack size if equal to or below this number, don't show the tag.
remove-at: 1
# Only update the tag when a player is near that entity.
update-nearby: true
# Only show the name tag if the player is near the entity. (requires ProtocolLib)
show-player-nearby:
enabled: true
# Only display the tag to the player if the player is in this area of the entity.
x: 5
y: 3
z: 5
# Custom rules for specific entities.
custom:
# Example (remove hashtags to make this work):
#PIG:
# stack-max: 25
# tag:
# format: '%size%x Piggy'
# always-visible: true
# remove-at: 1
# The delay between each time the stacking task is ran (in ticks.)
task-delay: 100
# The maximum size a single stack can be.
stack-max: 100
# If bigger stacks should get priority when stacking on the task.
big-priority: true
# If the entity was spawned by these causes, then don't stack.
# Reasons list can be found at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
no-stack-reasons:
- CUSTOM
# Don't stack if the entity is one of these types.
# List of the bukkit names can be found at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
no-stack-types:
- RABBIT
- OCELOT
- SHULKER
- VILLAGER
- SLIME
- IRON_GOLEM
- SKELETON_HORSE
- WITHER
- PARROT
- LLAMA
- ENDER_DRAGON
- WITHER
- BAT
- POLAR_BEAR
- HORSE
- ILLUSIONER
# If the entity is located in one of these worlds, then don't stack.
no-stack-worlds:
- ''
# Don't stack until there are more than the number specified of entities of the same type in the check area set above.
# Set to 0 to disable this feature.
dont-stack-until: 5
# Enables/disables the comparing of mob type specific attributes before stacking together.
compare:
villager-profession: true
sheep-wool-sheared: true
sheep-wool-color: true
slime-size: true
horse-color: true
# Apply to more than one type of entity.
entity-age: true
can-breed: true
# Only for 1.8.x and below.
zombie-is-villager: true
# Only 1.10.x and below.
skeleton-type: true
zombie-villager-profession: true
# 1.11 and above.
llama-color: true
# 1.12 and above.
parrot-color: true
# Check these attributes before stacking.
check:
tamed: true
leashed: true
is-miniature-pet: true
# Things that should be duplicated.
multiply:
# Make creeper explosions bigger
creeper-explosion: true
# Chicken lay eggs, so make more eggs be dropped
chicken-eggs: true
# When sheep are sheared, multiply all the wool.
sheep-wool: false
# Multiply mushrooms for all of the cows.
mooshroom-mushrooms: false
# Multiply the amount of small slimes spawned when a big slime is killed.
small-slimes: true
# When an entity is fed it's food, spawn a new stack with the correct number of children.
breed: false
# If the stack should split into more when these things happen.
divide-on:
# If sheep should split into separate stacks when sheared.
sheep-shear: true
# If dying sheep should cause the stack to split.
sheep-dye: true
# When a mooshroom gets sheared, spilt the stack.
mooshroom-shear: true
# When a stack is fed it's food, spilt, so the stack can be bred.
breed: true
# When a player tames an entity.
tame: true
# When an entity it named using a name tag.
name: true
# Make every entity die in the stack on death.
kill-all:
enabled: false
# DeathEvent reasons that shouldn't trigger kill-all.
# List of bukkit names for death reasons can be found at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
reason-blacklist:
- ''
# Entity types that shouldn't trigger kill-all.
type-blacklist:
- ''
# Only kill some of the stack
kill-step:
enabled: true
# DeathEvent reasons that shouldn't trigger kill-step.
# List of bukkit names for death reasons can be found at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
reason-blacklist:
- ''
# Entity types that shouldn't trigger kill-step.
type-blacklist:
- ''
# The maximum amount by which the stack should decrease by.
# Setting this to 0 will cause errors!
max-step: 5
# Multiply the amount of drops depending on the size of the stack killed.
# Only needed if kill-all OR kill-step is enabled above.
multiply-drops:
enabled: true
# The amount of entities that the loot should be dropped for in a stack.
# Useful if there is a high max-stack value, to prevent lag.
entity-limit: 50
# Item types that should be duplicated.
# A list of materials can be found at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
drops-whitelist:
- STRING
- SULPHUR
- ROTTEN_FLESH
- BONE
- BLAZE_ROD
- GHAST_TEAR
- ENDER_PEARL
- MAGMA_CREAM
- ARROW
- SLIME_BALL
- COOKED_BEEF
- COOKED_CHICKEN
- COOKED_MUTTON
- COOKED_RABBIT
- GRILLED_PORK
- RAW_BEEF
- RAW_CHICKEN
- MUTTON
- PORK
- RABBIT
- FEATHER
- RED_MUSHROOM
- LEATHER
- RABBIT_FOOT
- RABBIT_HIDE
- NETHER_STAR
- GLASS_BOTTLE
- GLOWSTONE_DUST
- REDSTONE
- SPIDER_EYE
- SUGAR
- STICK
- IRON_INGOT
- GOLD_NUGGET
- GOLD_INGOT
- PRISMARINE_SHARD
- EMERALD
# Only drop one item per entity.
drop-one-per:
- EMERALD
- NETHER_STAR
- TOTEM
# Multiplies the experience dropped on kill-all/kill-step.
multiply-exp-enabled: true
# Multiplies the damage that an entity gives to the player.
multiply-damage-done: false
# Multiplies the damage that the entities receives, if multiplied damage is more than the max health, remove stacks.
multiply-damage-received:
enabled: true
# Blacklist of damage causes.
cause-blacklist:
- ''
# Prevent entities from targeting players.
# Like no-ai but the entities can move.
no-targeting:
enabled: false
types-blacklist:
- ''
# Everything to do with mcMMO
mcmmo:
# Give no mcmmo experience
no-experience:
enabled: true
# Blacklist of entity types that should still give mcmmo experience.
blacklist:
- ''
mythicmobs:
# If Mythicmobs should stack together
enabled: true
# MythicMob types that shouldn't stack, use the 'internal name'
blacklist:
- ''
# If WorldGuard is installed, enable support for it.
worldguard-support: true
# When the server is restarted, all the stack sizes are saved to disk.
caching:
# Stack data can be saved to disk every x minutes.
# This is useful so that in the event of a server crash, not all stack data will be lost.
autosave:
enabled: true
# The amount of time between saves, in seconds.
interval: 180
# Instead of using flat files for storage, a mysql server can be used.```
Mobs stacks don't persist between restarts. In fact I can't find any cache.yml file anywhere in server's folder. plugins/StackMob/ has only 2 files: config.yml lang.yml
Tried to create a cache.yml manually, but it got deleted after restart. I guess that's why: https://github.com/Nathat23/StackMob-2/blob/306e02b49d28701aa162c3df179e7a856acd14f1/src/main/java/uk/antiperson/stackmob/tools/config/CacheFile.java#L34
StackMob v2.2.9