Open ghost opened 3 years ago
This is my config btw:
#
#
stack:
max-size: 30
interval: 100
merge-range: [6,6,6]
threshold: enabled: true amount: 5
worlds-blacklist: [] worlds-blacklist-invert: false
types-blacklist: [VILLAGER] types-blacklist-invert: false
reason-blacklist:
display-name:
format: '&7%type% &6(%size%)'
visibility: NEARBY
nearby:
# Format: [(x cord),(y cord),(z cord)]
range: [12,6,12]
# How often (in ticks) the tag visibility status of an entity should be updated. (20 ticks = 1 second)
interval: 20
threshold: 1
traits: sheep-color: true sheep-sheared: true slime-size: true horse-color: true llama-color: true parrot-variant: true drowned-hand-item: true age: true breed-mode: true love-mode: true cat-type: true mooshroom-variant: true fox-type: true bee-nectar: true bee-stung: true zoglin-baby: true piglin-baby: true leashed: true
disable-targeting: enabled: false
type-blacklist: [] type-blacklist-invert: false
reason-blacklist: [] reason-blacklist-invert: false
events:
equip: enabled: true
# DROP_ITEMS - drop picked up items when about to stack
# PREVENT_STACK - do not stack this entity.
mode: IGNORE
breed: enabled: true
# SPLIT - slice off an entity to that it can be bred normally.
mode: MULTIPLY
# Limit the amount of baby entities spawned when using MULTIPLY mode. -1 = disabled.
limit: 10
dye: enabled: true
# SPLIT - slice off an entity to that it can be dyed normally.
mode: MULTIPLY
# Limit the amount of sheep dyed when using MULTIPLY mode. -1 = disabled.
limit: -1
shear: enabled: true
# SPLIT - slice off an entity to that it can be sheared normally.
mode: MULTIPLY
# Limit the amount of sheep sheared when using MULTIPLY mode. -1 = disabled.
limit: -1
multiply:
drops: false
explosion: true
slime-split: true
divide: nametag: true tame: true
enter-block: true
remove-stack-data:
# Setting this to false will cause entities that were nametagged to potentially become stacked again.
nametag: true
death:
skip-animation: false
#
#
SINGLE: priority: 4 reason-blacklist: [] reason-blacklist-invert: false spawn-reason-blacklist: [] spawn-reason-blacklist-invert: false type-blacklist: [] type-blacklist-invert: false ALL: priority: 3 reason-blacklist: [] reason-blacklist-invert: false spawn-reason-blacklist: [ ] spawn-reason-blacklist-invert: false type-blacklist: [] type-blacklist-invert: false STEP: priority: 2 reason-blacklist: [] reason-blacklist-invert: false spawn-reason-blacklist: [ ] spawn-reason-blacklist-invert: false type-blacklist: [] type-blacklist-invert: false max-step: 5 min-step: 1 STEP_DAMAGE: priority: 1 reason-blacklist: [] reason-blacklist-invert: false spawn-reason-blacklist: [ ] spawn-reason-blacklist-invert: false type-blacklist: [] type-blacklist-invert: false
drops: enabled: true use-loot-tables: true
one-per-stack: [Chicken] one-per-stack-invert: false
item-blacklist: [egg] item-blacklist-invert: false
reason-blacklist: [] reason-blacklist-invert: false
type-blacklist: [] type-blacklist-invert: false
experience: enabled: true
multiplier-min: 0.5 multiplier-max: 0.8
type-blacklist: [chicken] type-blacklist-invert: false
player-stats: true
wait-to-stack: enabled: true
wait-time: 5
types-whitelist:
reasons-whitelist:
hooks:
worldguard: true mythicmobs: enabled: true blacklist: [] blacklist-invert: false
citizens: true
mcmmo: true
jobs: true
protocollib: true
I've hidden your config since it fills the entire page.
You could use a mob farm limiter plugin?
Try reducing your random experience multiplier, or lowering the values. Also I believe your blacklist has to have "CHICKEN" in all caps as per https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html.
Hi, the title says it all. Some Players abuse the StackMob function by spawning 100s of chickens to get exps really quick. Can I prevent the Spawns of Chickens (for example) in a Radius of 10 blocks if there are already like 4 Stacks of 30x Chickens?
Thanks :)