Open Apivan opened 3 years ago
Here is my quick fix.
diff --git a/src/plots/gl3d/scene.js b/src/plots/gl3d/scene.js
index b7ee38712..f34f1a869 100644
--- a/src/plots/gl3d/scene.js
+++ b/src/plots/gl3d/scene.js
@@ -241,6 +241,10 @@ proto.initializeGLPlot = function() {
relayoutCallback(scene);
});
+ scene.glplot.canvas.addEventListener('touchend', function() {
+ relayoutCallback(scene);
+ });
+
scene.glplot.canvas.addEventListener('wheel', function(e) {
if(gd._context._scrollZoom.gl3d) {
if(scene.camera._ortho) {
@@ -253,7 +257,8 @@ proto.initializeGLPlot = function() {
});
}
- relayoutCallback(scene);
+ setTimeout(()=>{ relayoutCallback(scene)},1000);
+
}
}, passiveSupported ? {passive: false} : false);
This is probably similar to https://github.com/plotly/plotly.js/issues/134 The plotly_relayout do trigger with mouse drag correctly. However, this is not the case for touch drag.
To reproduce the problem please try open https://plotly.com/javascript/3d-surface-plots/ and execute
document.getElementById("myDiv_1").on('plotly_relayout',()=>{console.log("relayout")});
you can see that the console doesn’t log when using touch emulator.I also tested with https://cdn.plot.ly/plotly-latest. The problem is still reproducible.
Another problem is mouse scroll zoom. The plotly report older camera vector. After subscribe to plotly_relayout, please then do mouse scroll zoom and execute
Plotly.relayout(document.getElementById("myDiv_1"), document.getElementById("myDiv_1")._fullLayout.scene.camera );
You will notice this the camera position is not always current. This is not problem when pan (right click drag) or rotate view.