Open serzhiio opened 5 years ago
Hi there, there's no built-in backend for WebGL currently. In theory you can implement your own backend. I am happy to make Plotters more useful to people, so could you please share more details about why and how you need this? And hopefully we will have a nice WebGL support in the future :)
Thanks!
I'm writing trading bots/algos and now build new web UI based fully on WASM. And i want fastest possible chart which can draw 50k+ points with reasonable FPS. I used to use D3FC library with canvas but i wasnt able to reach realtime perfomance.
If you interested you can look at this lib using WebGL backend: d3fc-webgl
also for OpenGL: https://github.com/phaazon/luminance-rs
I was able to achieve real time performance with the highly optimized bitmap backend and pass the RGB into your UI framework of choice.
Any info on using WASM+WebGL+Plotters? Is it possible?