Closed stevecd closed 10 years ago
as soon as you call to the state_machine
class method in a subclass everything gets duped over to the subclass and you can re-open events, add new transitions etc.
Removing stuff is more difficult, but i think i've seen a reset method somewhere.
I see, thanks. I guess that might be obvious enough.
I haven't been able to find anything on inheritance. How would one go about modifying/adding to inherited states and events? Unless I should be able to infer this from current documentation, it might be worth adding, I've found at least two others asking the same question.