plunderludics / unity-hawk

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lua callbacks execute outside of main thread, causing some errors #3

Open mutmedia opened 3 weeks ago

mutmedia commented 3 weeks ago

image how i dealt with it, would be nice if it was the default behaviour?

iatenothingbutriceforthreedays commented 2 weeks ago

Imo default behaviour should be as it is now (separate thread) with a boolean flag to postpone the callback to run on the main thread