Feature request
Its possible to play multip sounds once sound1 played wait little bit than play anouther sound ?
Here is my client.lua
--Zombie sounds
Citizen.CreateThread(function()
while true do
Citizen.Wait(5000)
for i, entity in pairs(entitys) do
playerX, playerY, playerZ = table.unpack(GetEntityCoords(GetPlayerPed(-1), true))
pedX, pedY, pedZ = table.unpack(GetEntityCoords(entity, true))
if IsPedDeadOrDying(entity, 1) == 1 then
--none :v
else
if(Vdist(playerX, playerY, playerZ, pedX, pedY, pedZ) <= 10.0 ) then
TriggerServerEvent('InteractSound_SV:PlayWithinDistance', 5.0, "groan3", 1.0)
end
end
end
end
end)
Feature request Its possible to play multip sounds once sound1 played wait little bit than play anouther sound ?
Here is my client.lua