A primitive value is a member of one of the following built-in types: Undefined, Null, Boolean, Number, String,and Symbol;
an object is a member of the built-in type Object; and a function is a callable object.
A function that is associated with an object via a property is called a method.
【2】内置对象有哪些,如何分类
objects that are fundamental to the runtime semantics of the language including Object, Function, Boolean, Symbol, and various Error objects;
objects that represent and manipulate numeric values including Math, Number, and Date;
the text processing objects String and RegExp;
objects that are indexed collections of values including Array ;
keyed collections including Map and Set objects;
objects supporting structured data including the JSON object, ArrayBuffer, and DataView;
objects supporting control abstractions including generator functions and Promise objects;
reflection objects including Proxy and Reflect.
【3】ECMAScript 定义的操作符operators. 还支持模块modules
_
4.2.1 Objects
Each constructor is a function that has a property named "prototype" that is used to implement prototype-based inheritance and shared properties. Objects are created by using constructors in new expressions
Every object created by a constructor has an implicit reference (called the object’s prototype) to the value of its constructor’s "prototype" property. Furthermore, a prototype may have non-null implicit reference to its prototype, and so on; this is called the prototype chain
对象怎么来的?
原型和原型链是什么?
4.2.2 The Strict Variant of ECMAScript
They might do so in the interests of security, to avoid what they consider to be error-prone features, to get enhanced error checking, or for other reasons of their choosing.
In support of this possibility, ECMAScript defines a strict variant of the language
一些重要的术语和定义:
undefined value
primitive value used when a variable has not been assigned a value
null value
primitive value that represents the intentional absence of any object value
method
function that is the value of a property
4.4 本规范的组织(Organization of This Specification)
该规范的组织结构
Clause 5 defines the notational conventions used throughout the specification.
Clauses 6−9 define the execution environment within which ECMAScript programs operate.
Clauses 10−16 define the actual ECMAScript programming language including its syntactic encoding and the execution semantics of all language features.
Clauses 17−26 define the ECMAScript standard library. It includes the definitions of all of the standard objects that are available for use by ECMAScript programs as they execute.
4、概述 Overview
ECMAScript 是面向对象的通用型编程语言,需要在宿主环境中使用,但是ECMAScript 语言的核心是不涉及这些宿主环境的
4.1 Web Scripting
4.2 ECMAScript Overview
【1】何为基本数据类型?对象是什么?函数是什么?方法又是什么?
【2】内置对象有哪些,如何分类
【3】ECMAScript 定义的操作符 operators. 还支持模块modules _
4.2.1 Objects
4.2.2 The Strict Variant of ECMAScript
出于一些场合的要求(代码安全性、健壮性),ECMAScript定义了一种语言的变体 - 严格模式。 在非严格模式下可用的代码在严格模式下可能会抛出错误
4.3 术语和定义
一些重要的术语和定义: undefined value primitive value used when a variable has not been assigned a value null value primitive value that represents the intentional absence of any object value method function that is the value of a property
4.4 本规范的组织(Organization of This Specification)
该规范的组织结构
Clauses 10往后才是重点介绍ECMAScript语法和用法的。
(完)
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