Open GoogleCodeExporter opened 9 years ago
Original comment by sparkm...@gmail.com
on 12 Jul 2014 at 7:12
hmmm suspiciously close to 80 half lives of Uranium...
Hi guys, I reported the issue. I am able to reproduce it on a Google Nexus 7
(2012) with Kit-kat; a Samsung S3 mini running Jelly bean 4.1.2; and a Huawei
y220 running Gingerbread 2.3.6.
Original comment by johannei...@gmail.com
on 13 Jul 2014 at 8:10
I left my Droid, Nexus S, and Galaxy Nexus running for ~24 hours, and saw no
signs of this problem.
It seems strange that you could be seeing it across such a wide variety of
devices. Are you running any sort of audio manipulation app on all of them?
Could you get a recording of the sound and post it here? (Or link to YouTube,
etc.)
While it's happening, try these changes in order, and note which one causes the
problem to stop:
- Draw a different spectrum
- Change the Amplitude Wave sliders
- Turn on "Reduce Volume" and change the slider
- Press Stop/Play
Original comment by sparkm...@gmail.com
on 13 Jul 2014 at 7:57
https://youtu.be/ZE2skmbOyBs
Here's a video I shot this morning. I started filming after changing the
settings had no effect (so reduce volume was not activated during the night).
Original comment by johannei...@gmail.com
on 18 Jul 2014 at 6:28
Wow, your video shows that the problem persists even after pressing Stop/Play.
That rules out most of the possible workarounds I had in mind.
Now I'm wondering what it actually takes to kill this thing. Try the following:
Approach 1:
- Press stop
- Return to the home screen
- Launch Chroma Doze
- Press play
Approach 2:
- Press stop
- Open the recent apps list
- Swipe Chroma Doze off to the side
- Return to the home screen
- Launch Chroma Doze
- Press play
Approach 3:
- Go to Settings > Applications
- Find Chroma Doze
- Press "Force Stop"
- Return to the home screen
- Launch Chroma Doze
- Press play
If *that* doesn't work, you could try throwing in:
- Clear cache
- Clear data
- Reboot the phone
- Sacrifice a goat
Original comment by sparkm...@gmail.com
on 18 Jul 2014 at 7:01
Haha. Great. I did find that after I pushed stop, and then restarted after
about a minute it had returned to normal.
Original comment by johannei...@gmail.com
on 18 Jul 2014 at 7:28
I created a test build that runs the sound generator in a separate process, and
kills it whenever you press "Stop".
It's not complete (the progress bar doesn't update), but I'd be interested to
know if quickly pressing Stop/Play fixes the audio problem on your devices.
Original comment by sparkm...@gmail.com
on 28 Jul 2014 at 2:48
Attachments:
Original issue reported on code.google.com by
sparkm...@gmail.com
on 12 Jul 2014 at 7:03