Closed GoogleCodeExporter closed 9 years ago
Original comment by abry...@gmail.com
on 17 Jun 2013 at 8:46
FFP lighting with per-pixel enhancement added to jagmodel.
Currently there is a bug with how CommandMap and UniformBlockSet work together
that causes light parameters to be dropped when material parameters are
specified. Currently working around this in the OSG plugin by specifying light
and material parameters together, but this should not be necessary, is
impacting performance, and needs to be fixed.
Solution will probably require at least a redesign of all the *Set DrawablePrep
classes, with a mod to CommandMap. And it might require a redesign of
CommandMap itself.
Original comment by SkewMat...@gmail.com
on 23 Aug 2013 at 7:04
Atomic lighting shaders are now in use by the jagmodel example. This example
sets default uniform blocks containing light and material values. The OSG model
plugin has been modified to create a uniform block from the model's materials.
Original comment by SkewMat...@gmail.com
on 12 Sep 2013 at 4:49
Original issue reported on code.google.com by
SkewMat...@gmail.com
on 8 Jun 2013 at 2:02