Closed GoogleCodeExporter closed 9 years ago
After aggregating buffers, the BAV marks all bounding volumes as dirty. This
boils down to a setEmpty() call on every BoundOwner in the scene graph.
setEmpty() was setting the empty flag, but this was inadequate. It also needed
to clear the min/max/center/radius values. After correcting this, BAV no longer
corrupts the bounding volumes.
Original comment by SkewMat...@gmail.com
on 27 Aug 2013 at 3:26
Original issue reported on code.google.com by
SkewMat...@gmail.com
on 16 Aug 2013 at 3:33