It'd be nice if microStudio had an animation mode for sprites: at least forward and ping-pong, and possibly once, and then possibly backwards flavors as well. It could be set by a new pulldown in the editor and in code as an attribute or setter (akin setFPS).
Question: would this affect how animated sprites work with the other graphics libraries and published executables, or only the engine code that implements animated sprites currently? I haven't played with those much.
It'd be nice if microStudio had an animation mode for sprites: at least
forward
andping-pong
, and possiblyonce
, and then possibly backwards flavors as well. It could be set by a new pulldown in the editor and in code as an attribute or setter (akinsetFPS
).Question: would this affect how animated sprites work with the other graphics libraries and published executables, or only the engine code that implements animated sprites currently? I haven't played with those much.