Hi, @pmkalshetti , when I implement your code by your instruction in readme, I have met several issues. I don't know if you could help me. First, when I run your first command(cmake -S . -B build -DCMAKE_BUILD_TYPE=Release), I get
-- Found pybind11: /opt/anaconda3/envs/adaexam/include (found version "2.6.1" )
-- Could NOT find Open3D (missing: Open3D_DIR)
-- Configuring done (0.5s)
-- Generating done (0.0s)
I have already installed the Open3D following Cmakelist.txt row 20(find_package(Open3D HINTS ${CMAKE_INSTALL_PREFIX}/lib/CMake)), on my computer, the path is (/usr/local/lib/CMake/Open3D), therefore, I think it should work, could you please tell me why there is an Could Not find Open3D(missing:Open3D_DIR) in the output.
Second, when I run your second command(cmake --build build/ ), I met issues again, as shown below:
clang: error: unsupported argument 'libomp' to option '-fopenmp='
ninja: build stopped: subcommand failed.
Hi, @pmkalshetti , when I implement your code by your instruction in readme, I have met several issues. I don't know if you could help me. First, when I run your first command(cmake -S . -B build -DCMAKE_BUILD_TYPE=Release), I get -- Found pybind11: /opt/anaconda3/envs/adaexam/include (found version "2.6.1" ) -- Could NOT find Open3D (missing: Open3D_DIR) -- Configuring done (0.5s) -- Generating done (0.0s)
I have already installed the Open3D following Cmakelist.txt row 20(find_package(Open3D HINTS ${CMAKE_INSTALL_PREFIX}/lib/CMake)), on my computer, the path is (/usr/local/lib/CMake/Open3D), therefore, I think it should work, could you please tell me why there is an Could Not find Open3D(missing:Open3D_DIR) in the output.
Second, when I run your second command(cmake --build build/ ), I met issues again, as shown below: clang: error: unsupported argument 'libomp' to option '-fopenmp=' ninja: build stopped: subcommand failed.
Do you have any idea why it happens?
Thank you in advance!