so i was testing the faces from Ray Trace result returns using a pearl no matter from where i throw the pearl the faces will always return Down Side (0) or North Side (2), is it supposed to be like that or that just a bug todo with calculateIntercept in boundingBoxes?
so i was testing the faces from Ray Trace result returns using a pearl no matter from where i throw the pearl the faces will always return Down Side (0) or North Side (2), is it supposed to be like that or that just a bug todo with calculateIntercept in boundingBoxes?