Closed eqMFqfFd closed 6 years ago
Please use an up to date build. Older builds have bugs that may cause issues like this.
Also, it appears you have modified your configuration. Please link to it.
pocketmine.yml
# Main configuration file for PocketMine-MP
# These settings are the ones that cannot be included in server.properties
# Some of these settings are safe, others can break your server if modified incorrectly
# New settings/defaults won't appear automatically in this file when upgrading.
settings:
#Three-letter language code for server-side localization
#Check your language code on https://en.wikipedia.org/wiki/List_of_ISO_639-2_codes
language: "eng"
#Whether to send all strings translated to server locale or let the device handle them
force-language: true
shutdown-message: "Sorry server crashed, try join again or let our staff know!"
#Allow listing plugins via Query
query-plugins: true
#Show a console message when a plugin uses deprecated API methods
deprecated-verbose: true
#Enable plugin and core profiling by default
enable-profiling: false
#Will only add results when tick measurement is below or equal to given value (default 20)
profile-report-trigger: 20
#Number of AsyncTask workers.
#Used for plugin asynchronous tasks, world generation, compression and web communication.
#Set this approximately to your number of cores.
#If set to auto, it'll try to detect the number of cores (or use 2)
async-workers: 1
memory:
#Global soft memory limit in megabytes. Set to 0 to disable
#This will trigger low-memory-triggers and fire an event to free memory when the usage goes over this
global-limit: 9999
#Main thread soft memory limit in megabytes. Set to 0 to disable
#This will trigger low-memory-triggers and fire an event to free memory when the usage goes over this
main-limit: 9999
#Main thread hard memory limit in megabytes. Set to 0 to disable
#This will stop the server when the limit is surpassed
main-hard-limit: 9999
#AsyncWorker threads' hard memory limit in megabytes. Set to 0 to disable
#This will crash the task currently executing on the worker if the task exceeds the limit
#NOTE: THIS LIMIT APPLIES PER WORKER, NOT TO THE WHOLE PROCESS.
async-worker-hard-limit: 9999
#Period in ticks to check memory (default 1 second)
check-rate: 1
#Continue firing low-memory-triggers and event while on low memory
continuous-trigger: true
#Only if memory.continuous-trigger is enabled. Specifies the rate in memory.check-rate steps (default 30 seconds)
continuous-trigger-rate: 1
garbage-collection:
#Period in ticks to fire the garbage collector manually (default 30 minutes), set to 0 to disable
#This only affects the main thread. Other threads should fire their own collections
period: 1
#Fire asynchronous tasks to collect garbage from workers
collect-async-worker: true
#Trigger on low memory
low-memory-trigger: true
#Settings controlling memory dump handling.
memory-dump:
#Dump memory from async workers as well as the main thread. If you have issues with segfaults when dumping memory, disable this setting.
dump-async-worker: true
max-chunks:
#Cap maximum render distance per player when low memory is triggered. Set to 0 to disable cap.
chunk-radius: 80
#Do chunk garbage collection on trigger
trigger-chunk-collect: true
world-caches:
#Disallow adding to world chunk-packet caches when memory is low
disable-chunk-cache: false
#Clear world caches when memory is low
low-memory-trigger: false
network:
#Threshold for batching packets, in bytes. Only these packets will be compressed
#Set to 0 to compress everything, -1 to disable.
batch-threshold: 0
#Compression level used when sending batched packets. Higher = more CPU, less bandwidth usage
compression-level: 8
#Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread
async-compression: true
#Experimental, only for Windows. Tries to use UPnP to automatically port forward
upnp-forwarding: false
#Maximum size in bytes of packets sent over the network (default 1492 bytes). Packets larger than this will be
#fragmented or split into smaller parts. Clients can request MTU sizes up to but not more than this number.
max-mtu-size: 1464
debug:
#To enable assertion execution, set zend.assertions in your php.ini to 1
assertions:
#Warn if assertions are enabled in php.ini, due to assertions may impact on runtime performance if enabled.
warn-if-enabled: true
#If > 1, it will show debug messages in the console
level: 2
#Enables /status, /gc
commands: true
player:
#Choose whether to enable player data saving.
save-player-data: true
anti-cheat:
#If false, will try to prevent speed and noclip cheats. May cause movement issues.
allow-movement-cheats: false
level-settings:
#The default format that levels will use when created
default-format: pmanvil
#Automatically change levels tick rate to maintain 20 ticks per second
auto-tick-rate: true
auto-tick-rate-limit: 50
#Sets the base tick rate (1 = 20 ticks per second, 2 = 10 ticks per second, etc.)
base-tick-rate: 1
#Tick all players each tick even when other settings disallow this.
always-tick-players: false
chunk-sending:
#To change server normal render distance, change view-distance in server.properties.
#Amount of chunks sent to players per tick
per-tick: 80
#Radius of chunks that need to be sent before spawning the player
spawn-radius: 80
chunk-ticking:
#Max amount of chunks processed each tick
per-tick: 999
#Radius of chunks around a player to tick
tick-radius: 80
light-updates: false
clear-tick-list: true
#IDs of blocks not to perform random ticking on.
disable-block-ticking:
#- 2 # grass
chunk-generation:
#Max. amount of chunks in the waiting queue to be generated
queue-size: 999
#Max. amount of chunks in the waiting queue to be populated
population-queue-size: 999
ticks-per:
autosave: 1
auto-report:
#Send crash reports for processing
enabled: true
send-code: true
send-settings: true
send-phpinfo: false
use-https: true
host: crash.pmmp.io
anonymous-statistics:
#Sends anonymous statistics for data aggregation, plugin usage tracking
enabled: false #TODO: re-enable this when we have a new stats host
host: stats.pocketmine.net
auto-updater:
enabled: false
on-update:
warn-console: true
warn-ops: true
#Can be development, alpha, beta or stable.
preferred-channel: beta
#If using a development version, it will suggest changing the channel
suggest-channels: true
host: update.pmmp.io
timings:
#Choose the host to use for viewing your timings results.
host: timings.pmmp.io
console:
#Choose whether to enable server stats reporting on the console title.
#NOTE: The title ticker will be disabled regardless if console colours are not enabled.
title-tick: true
aliases:
#Examples:
#showtheversion: version
#savestop: [save-all, stop]
worlds:
#These settings will override the generator set in server.properties and allows loading multiple levels
#Example:
#world:
# seed: 404
# generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)
Closing due to absurd configuration.
Some of these settings are safe, others can break your server if modified incorrectly
Couldn't agree more with you, I'm going to test using the default pocketmine.yml
file. I will only need to set the MTU size to 1464 due to the "no session opened" RakLibServer issue.
The issue is still ocurring.
Level "world" took 23369ms, setting tick rate to 20 ticks
Issue description
The server laggs a lot when a player joins the server, and the console spams a level tick rate (debug is enabled). I do /status and the world ms is ~10,000
Steps to reproduce the issue
OS and versions
Plugins
Crashdump, backtrace or other files
Do not paste crashdumps into an issue - please use our Crash Archive at https://crash.pmmp.io for submitting crash reports to not spam the issue tracker. Add links to your reports in the Crash Archive here.
Please use gist or anything else to add other files and add links here
...