Closed dktapps closed 3 years ago
Recently on PM4, landing sounds became server-sided. However, they don't take into account that spectator players should make no noise (and nor do they take the SILENT data flag into effect).
On PM3 when a spectator hits air or an entity. Other players can hear the noise and the DamageEvent is actually called
The damage event is supposed to be called. It's cancelled by default.
what about the sound?
Issue description
Recently on PM4, landing sounds became server-sided. However, they don't take into account that spectator players should make no noise (and nor do they take the SILENT data flag into effect).
Steps to reproduce the issue
OS and versions