Closed ghost closed 4 years ago
You're switching between two tools with different levels if damage. Therefore, this is WAI; the difference is that the lower previous damage is subtracted from the higher damage if it's bypassing a cooldown, so that the damage isn't overpowered anymore.
This may be compliant with vanilla behavior, but this was not what we I wanted :joy:
If you want something else, you can do it yourself with a plugin.
finally fixed(?) with this commit: d70a7d34a7f70b9d7325d168fa43ba30382ba640
Issue description
The bug that was described in #2939 was not fixed (check video)
OS and versions
Plugins
Plugins (0):
Crashdump, backtrace or other files
Video: https://youtu.be/8ZnYBzbCBE4