Open benda95280 opened 3 years ago
there's currently far too much entanglement to be able to pull this off because of the dependencies of dependencies of tiles
If implemented in fastSerialize() and fastDeserialize(), it's not possible to serialize tiles and unserialize them easily ? (Like blocks or like used in networkSerialize()
No, because they require a world and things of that nature.
Blocks do not need a World too ?
no
Description
Implement Tiles in World Generator Population ?
Justification
Needed to have better world generator. Currently, we are not able to add Entities or Tiles during World Generation. If tiles can be implemented, world generation can be better :)
Alternative methods
I've try everything to find a way / a workarround, and the only way (after some weeks of research), is to use Block Light to pass data to "ChunkPopulateEvent"