Open gdamou opened 8 months ago
😁 Thanks @gdamou!
The capsule collider is essential for applying controls, but you can add colliders on top of the capsule within the character component. Here's an example: <Ecctrl><CuboidCollider args={[1,0.2,1]} mass={0}/></Ecctrl>
However, if you change the shape and mass of the character, you may need to adjust the springK and dampingC parameters to find the perfect values for floating and autobalancing.
Hello,
Thanks a lot for this great project, I am sure it will have a big impact in the future of web 3D.
Do you plan to upgrade the character control to any type of colliders ? I mean for the moment it works for floating capsule but what about a car ? That is just an example. Maybe it is already possible to convert the capsule to other collider but I didn't find a way to do it.
Have a great day !