Closed JakeJustLearning closed 2 years ago
<Canvas dpr={[1, 2]}
but that's unrelated to gltfjsx. its just pixelratio which defaults to 1.
@drcmda tried this, but it still doesn't seem to solve the problem. still having pretty bad pixelation which I don't get rebuilding the same thing in three/XR without react.
I am using XR viewer to test and develop react with WEBXR content. However all the objects are extremely pixelated. am I missing some sort of setting? I have set
gl={{antialias:true}}
in the ARCanvas component.is there a need to set the screen size?