I used the following command npx gltfjsx adamHead.gltf -T draco
I was hoping the transformed glb file be less then 1MB. however its approx.. 6MB.
Should i have compressed the texture images using something like Tiny PNG ? or even cut the resolution of the texture files before running the gltfjsx command operation?
I used the following command
npx gltfjsx adamHead.gltf -T draco
I was hoping the transformed glb file be less then 1MB. however its approx.. 6MB. Should i have compressed the texture images using something like Tiny PNG ? or even cut the resolution of the texture files before running the gltfjsx command operation?