Open vincent-lecrubier-skydio opened 2 years ago
castShadow and receiveShadow go directly on the <Merged>
component, you can't have have individual things have shadows or not. it should probably still add it, would you want to make a pr?
castShadow and receiveShadow go directly on the
<Merged>
component, you can't have have individual things have shadows or not. it should probably still add it, would you want to make a pr?
How would one do to have some elements without shadow ? Add them to the scene outside of the <Merged>
? Or in another <Merged>
without shadows ?
adding to the merged
tag is what is expected behavior
The shadow setting is not respected when in instance mode.
npx gltfjsx public/drone.gltf --types --shadows --instanceall
does not cast shadowsnpx gltfjsx public/drone.gltf --types --shadows
does cast shadows