Open vasco3 opened 10 months ago
gltfjsx copies the scale of the object as found in the input file. To 'remove' the scale without changing the visual result, you'd need to apply that scale to the raw vertex data. gltfjsx can't do that, but you can do this in Blender ("Apply Scale") in the search bar, or in glTF Transform.
When I ran transform I get the jsx but all of the meshes and groups are with
scale=0.01
which affects the positions when I scale it up to 1.example
pnpm gltfjsx ./public/3d/premiline_v2.gltf --transform -k --precision=3 --keepmeshes
jsx result:
Any ideas how to force
scale=1
?