Open benthillerkus opened 2 months ago
could be related to #235
I think this issue is unrelated to removing UVs and normals: upstream issue in https://github.com/donmccurdy/glTF-Transform/issues/1505 with details.
To be fixed upstream by https://github.com/donmccurdy/glTF-Transform/pull/1507. The cause of the bug was that glTF Transform's instance()
function did not correctly handle files that already used glTF's GPU instancing extension, EXT_mesh_gpu_instancing
.
Using this viewer: https://gltf-viewer.donmccurdy.com/
Here's both a transformed and the original GLTF. With the transformed GLTF the window shutters are misplaced. venice-transformed.zip