Closed DBingo closed 3 years ago
it's a bit weird indeed. it has no problems if you just use <primitive instead. i think the problem is that the armature is confused. it containes meshes in and outside of the bones. hands are outside, the rest is tied to the bones.
this is fixed
I use the robot's glb file from https://threejs.org/examples/webgl_animation_skinning_morph.html
It can be correctly rendered (include animations) in https://gltf-viewer.donmccurdy.com/ But when I use gltfjsx and react-three-fiber, the robot's hand have something wrong.
I notice that the glb file contain some errors when validate by https://github.khronos.org/glTF-Validator/ But I don't know how to fix this problem.
Robot.zip