Open FarazzShaikh opened 2 years ago
args
Abstract
refresh
onParse
onUniformsParse
onNonUniformsParse
onShaderParse
LaminaDebugger
lamina/debug
<LayerMaterial />
<LaminaDebugger> <LayerMaterial /> </LaminaDebugger>
useLamina
LaminaLoader
.lamina
Shader
map
Displace
type: "Mesh"
Gradient
Running Changelog
args
Abstract
will now auto-generate setters/getters for non-uniforms and callrefresh
on the parent material when they change.onParse
in favor of:onUniformsParse
: Runs after uniforms are parsedonNonUniformsParse
: Runs after non-uniforms are parsedonShaderParse
: Runs after shaders are parsed and transformedLaminaDebugger
lamina/debug
<LayerMaterial />
TODO:
useLamina
andLaminaLoader
to load.lamina
files.lamina
filesShader
layer for inline definition of custom layersmap
input toDisplace
layertype: "Mesh"
for mesh gradients toGradient
layer