Open gsimone opened 1 year ago
normalize(buffer, size) const myRandoms = pipe( new Float32Array(10_000 * 3), b => inSphere(b), b => normalize(b, 3), b => map(b, )
impl:
const normalize = (buffer: TypedArray, stride: number) => { for (let i = 0; i < buffer.length; i += stride) { const x = buffer[i + 0]; const y = buffer[i + 1]; const z = buffer[i + 2]; const l = Math.sqrt(x * x + y * y + z * z); buffer[i + 0] = x / l; buffer[i + 1] = y / l; buffer[i + 2] = z / l; } return buffer; };
impl: