Open gsimone opened 2 years ago
Right now most buffer methods require manual passing of the stride of the buffer (eg. if it's a 2D points buffer or a 3D one).
An alternative approach would be to make 2 separate buffer entry points ( buffer2D, buffer3D ) but that feels overkill.
Composing buffers right now is confusing as you end up with a lot of stride repetition.
Babel macros might be an option, but that feels forced.
Right now most buffer methods require manual passing of the stride of the buffer (eg. if it's a 2D points buffer or a 3D one).
An alternative approach would be to make 2 separate buffer entry points ( buffer2D, buffer3D ) but that feels overkill.
Composing buffers right now is confusing as you end up with a lot of stride repetition.
Babel macros might be an option, but that feels forced.