Open joekendal opened 6 days ago
@joekendal same here - did you find any workaround yet besides creating a dev build?
@dooart Our workaround was to ditch this library and use react-native-filament instead.
May not be what you're looking for but our use case was simple enough that we didn't need a lot of the three.js functionalities
I got it "working" by doing the following:
<Canvas events={null} style={{ flex: 1, backgroundColor: 'red' }}>
<Suspense>
<OrbitControls />
<Scene />
</Suspense>
</Canvas>
this makes it render on both iPhone and android, but it stops any click handlers on the meshes,
without the events={null}
it works on web and android, but not ios
I have a repro repo for expo 52 using the new architecture https://github.com/pmndrs/react-three-fiber/issues/3399
Anyone else encountered this issue when upgrading? Things are working just fine in development builds. No errors, everything rendered as expected. Only when opening a new Preview build causes a blank canvas, no loading of any models. No crashes.